Patch Notes V.1.22.0

Hello, esteemed summoners!

We are excited to announce the upcoming update patch for Mythic Heroes, meticulously designed with your valuable feedback in mind.

This patch introduces four major enhancements: thrilling updates to the Stage Pass, an upgraded Dragon Troves experience, a complete overhaul of hero skills, and a reduction in the difficulty of Clash of Heroes.

Read on for a detailed overview of the changes coming in this update. Stay tuned for the release, and prepare to enjoy the new features in Mythic Heroes!

Stage Pass Return: Enhanced Rewards and Reclaim Opportunities

The Stage Pass is making a grand return to our Main Campaign, Elite Campaign, and Hades’ Hell in the upcoming update!

Now, all summoners can reclaim rewards from previously completed stages. Additionally, we’re introducing premium pass rewards, including Antique Custom Chests for SSR and UR heroes, Infinity Soulseals, UR Custom Vouchers, Celestial Treasure Fragments, and more! Get ready to jump back into the game and take advantage of these exciting new rewards!

Dragon Troves: Reduced Immunity Time for Rough Crystal

The immunity period for Rough Crystal has been shortened to 180 seconds, aligning it with Peerless Crystal.

New Hero Check-in Reward Structure Adjustment

We’ve revamped the New Hero Check-in Reward structure to promote a more diverse and balanced gaming experience. This includes replacing Divinity and Soulseal Custom Chests with additional summoning scrolls and introducing Inherited Divinity to enhance hero ascension. These changes streamline resources for hero progression and encourage a dynamic meta.

Clash of Heroes: Adjusted Difficulty and Restructured Rewards

In response to your feedback regarding the time-consuming nature of the Clash of Heroes mode, particularly for daily quests, we’ve made adjustments to improve the experience. The difficulty has been lowered to make it more user-friendly and efficient for our dedicated summoners.

We’ve reduced the total number of levels from 8 to 5, simplifying the experience while still providing a challenging and engaging environment. Despite this reduction, we’ve worked hard to retain as many rewards as possible for our players.

To further enhance the experience, we’ve restructured the rewards system, allowing all tasks to be visible from the start. This ensures a more transparent and rewarding journey as players progress through the levels. We believe these adjustments will lead to a more enjoyable Clash of Heroes experience.

Hero Balance Refinements and Bug Fixes

Our dedicated team has been tirelessly refining hero skills to create a more balanced, diverse, and tactical gaming experience. These adjustments are sure to invigorate your battles and strategies.

Morrigan

Meet Fate

At the beginning of the battle, Morrigan marks a random Fighter or Mage backline ally. When this Hero receives fatal damage, they will instead be held in a near-death state for 8s. For these 8s, the Hero loses the ability to receive Healing and Damage but dies after the time expires. The mark cannot be dispersed but will disappear when Morrigan dies. This effect can only be triggered once every battle.

Odin

Raven Guardians

Odin sends ravens to guard himself and the frontline ally with the lowest Health. If the guarded Hero uses their auto-attack within the next 10s 8s, a raven will also attack, dealing damage equal to 60% of Odin’s Attack. Additionally, a shield with a value of 100% 90% of Odin’s Attack will be generated for the auto-attacker.

  • Lv.2: Additionally, restore 30 → 20 Energy to the allied Hero whenever the raven attacks
  • Lv.3: Increases damage dealt to 80%
  • Lv.4: Increases shield’s value to 120%  →110%

Western Queen

Blue Bird’s Favor

Western Queen directs her blue bird to follow the ally Hero with the highest combat power Attack, providing 20% →25% of her Attack to the target.

  • Lv.2: Additionally, provides 20% → 25%of Western Queen’s Defense
  • Lv.3: Increases Attack to 25% → 30%
  • Lv.4: Increases Defense to 25% → 30%

Iconic Weapon
When an ally is affected by “Blue Bird’s Favor,” also increase their Attack Speed by 20%. All Iconic Weapon effects for “Blue Bird’s Favor” will be removed after 10s when Western Queen dies.

Tamamo

Spirit Foxfire

Tamamo summons 3 → 5 “Fox Fires.” They will lock on and travel to a random nearby enemy, dealing 100% → 70% damage.

  • Lv.2: Summons 5 → 6 “Fox Fires”
  • Lv.3: Deals 110% → 80% damage
  • Lv.4: Deals 120% → 90%damage

Phantom Dash

Tamamo is immune to the next incoming Attack and teleports to a random position. This effect can be triggered once every 6s → 8s. After using this skill, Tamamo increases her Dodge by 50% for 3s.

  • Lv.2: Can be triggered once every 5s → 7s
  • Lv.3: Can be triggered once every 4s → 6s
  • Lv.4: Can be triggered once every 3s → 5s

World Of Nine-tail

Tamamo summons 10 →12 ‘Fox Fires’ around herself, drastically increasing the range and fire rate of all ‘Fox Fires’ while the skill is active.

  • Lv.2: Summons 11 → 14 ‘Fox Fires’ 
  • Lv.3: Summons 12 → 16 ‘Fox Fires’ 
  • Lv.4: Reset the cooldown of Spirit Fox Fire

Freyja

Bound Prey

Freyja hurls a magic chain on an enemy Hero, dealing damage equal to 100% of her Attack and marking the target for 8s. For this duration, the opponent’s Hit Energy Restoration is nulled. Additionally, if during this time any ally auto-attacks the target, increase their damage dealt by 30% and restore an extra 30 Energy to the auto-attacker their Auto-Attack Speed is increased by 15% for 3s. This effect cannot be stacked.

  • Lv. 2: Increases auto-attack damage boost to 40%
  • Lv. 3: Increases the damage dealt by the chain to 150%
  • Lv. 4: Increases auto-attack damage boost to 50%

Flora

Flowery Implosion

Flora summons petal circles around each enemy. These circles explode after a short delay, dealing 350% damage to a small area. If an enemy is hit by this skill multiple times, the damage is reduced each time.

  • Lv.2: Deals 375% damage
  • Lv.3: Additionally, stuns the target for 2s → 3s
  • Lv.4: Deals 400% damage

Holy Fluorescence

Flora fires a petal orb that deals 2x 150% → 140%damage to target(s) directly in front of her.

  • Lv.2: If no enemy is hit during this skill, the following auto-attack will trigger “Blooming Magic.”
  • Lv.3: Deals 200% → 175% damage
  • Lv.4: Additionally, any control effects on her target(s) are increased by 50% for 5s

Lu Bu

Fearless Strike

Lu Bu charges to a target and knocks them into the air, then continues to strikes, dealing 12x 55%→ 65% damage

  • Lv.2: Deals 60% → 70% damage per strike
  • Lv.3: Deals 65% → 75% damage per strike
  • Lv.4: Deals 70% → 80% damage per strike

Typhon

Snake Flurry

Typhon throws demon snakes at up to 3 random targets, each dealing damage equal to 100% of Typhon’s Attack. Depending on the snake’s color, it will also inflict a unique debuff.

Red snake: Reduces the target’s Defense by 16% for 15s.

Green snake: Reduces the target’s healing by 12% for 15s.

Blue snake: Reduces the target’s Dodge → Attack by 8% for 15s

Each debuff effect can stack up to 3 times.”

  • Lv.2: Reduces Defense by 20%
  • Lv.3: Reduces Healing by 15%
  • Lv.4: Reduces Dodge→ Attack by 10%

Monster King

After an ally dies, a demon snake of a random color is spawned from where they fell. The snake inherits 100% of all Typhon’s Attributes but 75% of his max Health.

Red snake: A melee auto-attack deals 100%  damage to 1 target.

Green snake: A ranged auto-attack deals 50% damage to 2 targets.

Blue snake: A melee auto-attack deals 100% damage to 1 target.

  • Lv.2: Additionally, whenever a snake’s auto-attack deals a Crit, it adds 1 layer of “Snake Flurry” debuff to the target
  • Lv.3: Additionally, every 3 times it attacks, the snake recovers 5%→ 7% of its max Health
  • Lv.4: Additionally, every 3 times it attacks, the snake recovers 8% → 10% of its max Health

Iconic Weapon

Fixed the bug of level 5 shields that doesn’t regenerate.

Aladdin

Selflessness

Aladdin blesses a random ally Hero, with a random boost (either Health, Attack, or Defense) by 10% until the end of battle. Every time Aladdin gives a blessing, there is a 50% → 60% chance to trigger a second blessing. The Djinni also gains these blessings’ buffs (these effects stack indefinitely). An ally Hero can only hold 3 blessings at one time. If all allies reach max blessings, triggering the skill only blesses Djinni.

  • Lv. 2: Increases the boost of a basic Attribute to 12%→ bless boost of their max Health to 20%
  • Lv. 3: Increases the chance to trigger the second blessing to 60% → bless boost of their Attack to 15%
  • Lv. 4: Increases the bless boost of a Basic Attribute to 15% → their Defense to 30%

Carpet Lunge

Aladdin sits on his magic carpet and flies in a straight line, dealing damage equal to 100% of his Attack to enemies in its path and knocking them back significantly. For every enemy Hero hit, Aladdin also gains 20→ 30 Energy. During his flight, Aladdin cannot be targeted.

  • Lv. 2: Increases the Energy gained to 30 → 50
  • Lv. 3: Increases damage dealt to 150%
  • Lv. 4: Additionally, hit targets lose 50 Energy

Ninhursag

Alpine Shelter
Fixed the bug of the skill being unable to protect allied heroes

Other Bugfixes

Nexus Gate

Fixed the loading issue bug affecting the Temple of Artemis and Doomsday

We hope that these updates and improvements will contribute positively to your Mythic Heroes experience. Our goal is to create a balanced and engaging game for all summoners. 

Thank you for your continued support, and we look forward to seeing you explore these new features and refinements. 

Keep sharing your thoughts, and happy gaming!

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