Hello, Summoners! We’ve got an update with some new content as well as a lot of Hero updates! Check it all out below!
Server News
MYTHIC HEROES – SOUTH KOREAN SERVERS! 안녕!
Mythic Heroes will soon be launching brand new servers for our South Korean players! In celebration of the game being launched in this new region, we will be releasing a historically inspired hero from Korea! More information about this new Hero will be available at a later date, so make sure to stay posted on our social media platforms for their announcement!
In-Game Events
Recruits of Olympus
The Recruits of Olympus is a new system for brand new players to Mythic Heroes! New players can compete against each other across multiple aspects of Mythic Heroes to earn medals!
After completing stage 2-1 in the Main Campaign, players will be assigned to a group where players will work towards completing various in-game progression tasks to climb the rankings against their competitors. Top players for each group in the Recruits of Olympus will earn exclusive avatar frames and other prizes!
Rhinemaiden Treasure
Once a day, the Naiads of the Rhine River will visit the Kingdom for a limited time! Visit their shop when they appear to get exclusive Rhinemaiden Treasure by exchanging Diamonds or Novastar Gems for valuable items based on your VIP level. After purchasing a certain number of resources, you will earn a Golden Gift box with even more bonus rewards!
Beastly Echoes – Weekly Event
The Beastly Echoes is a new weekly event that will be added to the rotation alongside the Tower of Babel and Zodiac Mapping.
Use Beast Seals to seal beasts in their caverns and earn rewards! Sealing away all the divine beasts will earn your server a Beastly Echo, and the more Echoes earned by your server, the more rewards everyone will receive!
- Beastly Echoes has been added to the weekly events rotation, alternating with Tower of Babel and Zodiac Mapping.
- Added Beastly Echo rewards to Astrolabe of Fate (Beast Seals).
Game Updates
Valhalla
We’ve made several adjustments to the points system and bounty rewards to make it easier for more players to achieve the higher-tier point rewards. We’ve also increased the maximum total earnable points for leaderboard rankings.
- The reward point score range changed from
380 Points→ 300 Points - The maximum leaderboard point score changed from
380 Points→ 400 Points - Ally Hero level sync adjusted from
Level 300→ Level 350 - Designated Hero Ascension quests have been adjusted.
- Tier 1 Quest Ascension Requirement:
Legendary I→ Elite I - Tier 2 Quest Ascension Requirement:
Mythic I→ Legendary I - Tier 3 Quest Ascension Requirement:
Celestial I→ Mythic I
- Tier 1 Quest Ascension Requirement:
- The following bounties have received changes:
- [Focus] Points earned reduced from
2 Points→ 1 Point - [Combat Fatigue] Points earned reduced from
2 Points→ 1 Point - [Enemy Ardor] Points earned reduced from
2 Points→ 1 Point - [Fatigue] Points earned reduced from
2 Points→ 1 Point - [Combat Fatigue] Points earned reduced from
2 Points→ 1 Point - [Hero Banish] and [Assassination] Points earned reduced from
3 Points→ 2 Points - [Crude Armor] Points earned increased from
1 Point→ 2 Points - [Lack of Guile] Points earned increased from
1 Point→ 2 Points - [Foul Air] Points earned increased from
1 Point→ 2 Points - [Mana Magnet] Points earned increased from
1 Point→ 2 Points - [Collective Awe] Points earned increased from
1 Point→ 2 Points - [Collective Remorse] Points earned increased from
1 Point→ 2 Points - [Alliance Cracks] Points earned increased from
1 Point→ 2 Points - [Natural Crisis] Points earned increased from
1 Point→ 2 Points - The Divinity Bounties score is adjusted to the amount of mana consumed by the deity (1, 2, and 3 for each deity instead of 1 for each deity)
- [Hard] Bounty unlock requirement reduced from
40 Points→ 35 Points - [Hell] Bounty unlock requirement reduced from
100 Points→ 70 Points - [Doomsday] Bounty unlock requirement reduced from
180 Points→ 120 Points - [Basic Attributes III] All Basic Attributes of enemies increases by
90%→ 100% - [Basic Attributes IV] All Basic Attributes of enemies increases by
140%→ 170% - [Team Medics] Enemy Heroes’ Health increases by
30%→ 25% - [Strength Exercises] Enemy Heroes’ Attack increases by
30%→ 20%
- [Focus] Points earned reduced from
Void Portal
- Hero level sync adjusted from
Level 300→ Level 350
Medals
Show off your achievements with medals! Several medals have been added for players to earn, which can be displayed on their profiles!
Void Portal Medals
Earn exclusive medals from the Void Portal each weekend by earning your place on the leaderboards! If you earn a medal, make sure to show it off in your profile!
New Antiques
We’re continuing to build out our library of Antiques which can be collected in the Museum. Use your Tomb Maps in the Tomb Exploration area to discover the latest Antiques!
Divine Chronicles
Levels 101-150 have been added to the Divine Chronicles for ALL factions.
Puzzle Event Optimization
We’ve optimized the recurring Hero Puzzle event.
- When claiming Puzzle Piece Quest Rewards, you will now collect all available pieces by default.
- When placing Puzzle Pieces, you can now place all available Puzzle Pieces at once. If you complete a Puzzle, the remaining Puzzle Pieces will carry over to the next available Puzzle.
While there’s no Puzzle event with this update, look forward to a smoother and more streamlined Puzzle Event experience when it returns!
Upcoming Skins
Collector Exclusive Skin – Susanoo’s Neon Exoskeleton
Susanoo is powering up with a futuristic armor upgrade! Neon Exoskeleton Susanoo will be available in the Fashion Shop starting July 2nd, 0:00 UTC!
Color Change Skins
Thor and Western Queen will be receiving new skins in the fashion shop throughout this update! Use Skin Shards to get these color-change skins to give them a fresh look.
Hero Changes
Many of the original Heroes were designed with the original game environment in mind. Because of this, there is a power difference developing where it is less effective to use these Heroes in newer content. So we’ve made changes to a few of our older Heroes in order to bring up their performance across the Ascension Realm.
Lucifer
Imperious Glance
Level 2: After using an active skill, increase Dodge by 8% → 12% for 5 seconds
Level 4: Increase Dodge by 10% → 15%
Fallen Stars
Base Ability: As Fallen Angel, Lucifer also stuns the target for 0.1 seconds → 0.5 seconds
Level 2: As Fallen Angel, Lucifer also stuns the target for 0.5 seconds → 1 second
Hades
Hell Hound
Base Ability: Inherits 50% → 80% of Hades’ max Health.
Shadow Shield
Base Ability: Absorbs damage equal to 175% → 200% of his Attack.
Level 2: When the shield breaks, it deals 100% → 200% damage to nearby enemies
Level 3: Absorbs damage equal to 200% → 250% of his Attack.
Life Tap
Base Ability: Hades deals damage equal to 1.3% → 1.6% of the opponent’s max health every 2 seconds to all enemies.
Level 2: Deals 1.4% → 1.8% damage
Level 3: Hades recovers 50% → 100% of the enemies’ lost health
Level 4: Deals 1.5% → 2% damage
Medusa
Petrifying Glare
Base Ability: Medusa uses her eyes, petrifying all enemies (facing in her direction) and increasing their damage taken by 30% for 3s → Medusa petrifies all enemies in front of her, increasing their damage taken by 20% for 3s.
Level 3: Enemies facing away from Medusa have 50% reduced Attack Speed for 4s → Increases the damage taken by petrified targets to 30%
Hercules
Brutal Charge
Skill Update: Brutal Charge can now hit multiple targets within range.
Provoke
Skill Update: The ability effect radius has been increased by 20%.
Mortal Strike
Skill Update: The radius of Mortal Strike has increased by 20%.
Other
A new indicator has been added for the “Taunt” effect.
Cleopatra
Toxic Beauty
Level 2: Deals 3.5% → 4% damage per second for each stack
Level 3: Each stack of “Snake Poison” decreases the enemy’s healing received by 7.5% → 5%
Level 4: Deals 4% damage per second for each stack. → Additionally, each stack of “Snake Poison” deals damage equal to 0.1% of the target’s max Health
Archimedes
Power Surge:
Base Ability: When “Power Surge” begins, his auto-attack now also targets 2 units to deal 30% → 35% damage each hit.
Focal Fire
Level 3: Stuns the target(s) for 0.5 seconds → 1 second
Sunder Grenade
Base Ability: After 20 → 10 hits, Archimedes launches a grenade to deal 125% → 150% damage to the target and nearby enemies.
Level 2: Deals 150% → 175% damage.
Level 3: Attack cannot be blocked/dodged → Additionally, stuns all hit targets for 1 second.
Level 4: Deals 175% → 200% damage.
Ganjiang & Moye
Twin Souls
- Updated the description to better match the actual in-game effect.
- Removed ability effect: “This attack cannot be dodged.”
Level 3: Deals 225% → 250% damage.
Level 4: The Ultimate can be used while being controlled. Additionally, disperse all debuffs on Ganjiang. → If Ganjiang & Moye’s Energy bar is full, any extra Energy gained will be converted into Health recovered (100 energy = 10% Hp.)
Illusion Blades
Base Ability: As Ganjiang, Moye sword fires at the 3 closest enemies to deal 120% damage and stuns them for 0.5 seconds.
Craftsmanship
Base Ability: As Moye, she increases her Dodge and Tenacity by 36%. As Ganjiang, he increases his Crit Chance and Accuracy by 36%
Iconic Weapon rework
Level 100: Increases Attack Speed by 40% for 5s after releasing “Twin Souls” → Increase their Attack Speed by 40% after releasing “Twin Souls.” This effect cannot be dispersed and lasts for the entire battle
Level 200: Increase Attack Speed by 70% → 50% after releasing “Twin Souls”
Level 300: Increase Attack Speed by 100% → 60% after releasing “Twin Souls”
Level 400: “Twin Souls” can be released 2 times (Attack Speed boost is also stacked)
Cassandra
Pious Plea
Base Ability: Cassandra prays to recover all allies’ Health to their max health → equal to 600% of her Attack. After this Health is gained, 70% of the amount recovered will slowly drain away in the next 5s. If these Heroes are hit during this time, the damage taken will be removed from this temporary Health.
Level 2: 60% → 55% of the amount recovered will drain away.
Level 3: 50% → 40% of the amount recovered will drain away.
Holy Illumination
Base Ability: Cassandra releases Holy Energy at the target nearest to her. This energy then bounces to 3 → 5 other Heroes nearby, recovering 8% of max Health if ally or dealing 100% damage if enemy.
Level 2: The energy is conducted up to 4 → 6 times
Level 3: Recovers 10% → 12% of max Health to allies
Level 4: Deals 110% → 120% damage to enemies
Guardian Spirit
Level 2: Reduces damage taken by 10% to nearby → all allies
Level 4: Reduces damage taken by 20% to nearby → all allies
Closing Remarks
And that’s it for this month’s patch! Make sure to check out the newest Letter from the Producer on our website for some news about the future of Mythic Heroes and some rewards (Code will be active after the maintenance is complete!). MH Team.