Hela creates a Dark Synergy totem for 6s. Every 2s during this time, she averages all allies’ current Health percentage and recovers 2% of their max Health.
Level 2 (Lv 61):
Increases allies’ Health recovery every 2s to 2.5%
Level 3 (Lv 141):
Increases duration to 8s
Level 4 (Lv 221):
Increases allies’ Health recovery every 2s to 3.5%
Hela drains the Health of the enemy with the lowest current Defense, causing 100% magical damage every second for 3s and recovering 50% of that amount to the 2 allies with the lowest Health (within a certain range of her).
Level 2 (Lv 81):
Increases damage per second to 110%
Level 3 (Lv 161):
Increases damage per second to 120%
Level 4 (Lv 241):
Increases damage per second to 130%
At the beginning of the battle, Hela creates a circle around herself for 15s. Enemies within this circle, reduce their Attack Speed by 30%; allies within this circle, reduce their damage taken by 30%.
Level 2 (Lv 101):
Increases duration to 20s
Level 3 (Lv 181):
Reduces enemy’s Attack Speed by 35%
Level 4 (Lv 261):
Reduces allies’ damage taken by 35%
Support, Magic DD, Healer, Debuffer, Buffer
Hela is actually a support that gives a buff to your hero and debuff to the enemy hero.
Her ultimate is the Dark synergy. She creates a dark synergy totem which average the current light ratio of all allies and recovers two percent of their max health every two seconds for six seconds. So what is happening, for example, you have your main damager full life, tank full life and other heroes is at 50 percent health. Hela, when she do her ultimate, will level all of your hero’s life ratio to average, so the 100 hp will lower down in order to give those hp to other heroes so they will have the same hp and it will actually be very beneficial. Heroes like Athena in front and those lifestealer heroes that always have 100 health then Hela will average those health. And after making it average then they will gain or they will heal for two percent of their max health every two seconds for six seconds. At level two increase allies health recovery to two point five per second, level three increase the duration to eight seconds which is good, at level 4 increase allies health recovery to 3.5 per second, so at level 4 Hela is healing a lot more.
The second one is the active skill which is the bread and butter of Hela – the Dark cure, she drains the health of the enemy with the lowest current defense causing 100 damage every seconds for three seconds and recovering 50 percent of that amount to the two allies with the lowest health within a certain range of her. This skill is good if Hela is in the middle because there’s a range restriction, so make sure Hela is always beside your squishy heroes. It will drain something from the lowest defense enemy hero. Make sure to put Hela in the strategic placement in the field.
Another active skill that needs strategic placement is the Foul essence. At the beginning of the battle Hela creates a circle around herself for 15 seconds enemies within this circle reduce their attack speed by 30 percent, allies within the circle reduce their damage taken by 30 percent. So if you will be putting her at the back, this foul essence will be beside Hela and at the front of Hela. And if you put Hela in front that’s where you will gain the debuff spells which reduce the attack speed of the enemy. For boss fights make sure hero is in front, so you’ll gain the benefit of reduced attack speed.
The Blood stain passive, this is one of the great passive skills in the game. It increase Hela and her allies lifesteal by 15 with no requirement. When the battle starts, Hela increases the lifesteal of all of your allies by 15 and it greatly benefits heroes that have a lifesteal skills like Izanami, Lilith and those heroes with lifesteal weapon upgrade. So imagine, if you have another healer and you have Hela in the team, so this will actually overlap and you will gain tons of healing.
Hela’s weapon. This is actually only benefit the Dark cure.
Weapon Skill – Laevateinn.
The enemy targeted by “Dark Cure” will also be silenced for 3s. (Unlock 100)
“Dark Cure” damage increased by 15%. (Unlock 200)
After using “Dark Cure” 3x, increase healed targets to 3. (Unlock 300)
“Dark Cure” damage increased by 30%. (Unlock 400)
Divinity Skills: Psyche Torment, Devoid Vexation, Primeval Embroilment, Devoid Engulf, Primeval Primal Totem, Devoid Excitement, Psyche Collective Fervor.
In the deepest depths of Niflheim there is a realm in which a cold fog perpetually veils one’s sight. Not that there is much to see. There is no life here, but that doesn’t mean it is empty… If one looks at precisely the right spot, you will see an endless procession of the dead. They meander in instinctive unison toward the center of this realm where they are greeted by a monstrous dog known as Garm. Despite only having one-third of the heads of his Greek counterpart (Cerberus), he is just as terrifying. The blood-stained dog is protecting his owner, the queen of the Norse underworld, Hela. This dog is not the queen’s only powerful ally. She also has two brothers: the giant snake, Jörmungandr and the giant wolf, Fenrir. These three formidable individuals are Loki’s children.
Her story began before she was even born. It began when Odin learned of a grim prophecy…. He foresaw Loki’s children rising against Asgard to destroy the stronghold. So, Odin took actions to stop this from happening. First, he had Hela exiled to the world of the dead, and later, had the dwarves build unbreakable chains to hold the giant wolf, Fenrir and had the monstrous snake, Jörmungandr, imprisoned in the sea. Odin thought Hela stood little chance for survival in Niflheim. However, sometimes those that are thrown to the wolves, come back leading the pack. This was the case for Hela. She became the Queen of the Dead…
After she assumed the throne, she was soon surprised by a visit from Baldur who had been killed by his twin brother, Hodur. Hela was shocked, and the Asgardian Queen, Frigg, soon came to ask for her son to be released from the world of the dead. Seeing an opportunity for playback for her exile, Hela made a taunting ploy. She told the bereaved mother that only if everyone in the world cried, would she allow Baldur to return to the world of the living. The God of Light was adored and perhaps Hela underestimated how much he was loved Everyone cried, except one elderly lady. Only this giantess who lived underground and had never seen the sun, was the only one that didn’t cry…
It was only shortly after this incident that Loki came to visit her with a proposal. She still hated her father for abandoning her, but his deal was difficult to pass up. She would be able to release her beloved brothers from their imprisonment and gain her long-sought revenge. So, she climbed atop her battleship made of human bones and summoned her army of the undead to follow her. Ragnarok, the final battle… had begun.