Freyja typically targets 1 random enemy every auto-attack. For her next 5 auto-attacks her spear is imbued with magic, dealing damage equal to 360% of her Attack per hit to each enemy.
Level 2 (Lv 61):
Target of all auto-attacks will be the one inflicted with “Bound Prey” (if it is active)
Level 3 (Lv 141):
Increases damage dealt to 390%
Level 4 (Lv 221):
Increases damage dealt to 420%
At the beginning of the battle, Freyja jumps into the battlefield atop her cat and activates a rune which increases the Attack Speed of Tank and Fighter Heroes by 40% for 12s.
Level 2 (Lv 81):
Increases Attack Speed by 45%
Level 3 (Lv 161):
Increases Attack Speed by 50%
Level 4 (Lv 241):
Increases duration to 15s
Freyja hurls a magic chain on an enemy Hero, dealing damage equal to 100% of her Attack and marking the target for 8s. For the duration, the target cannot utilize Hit Energy Restoration. Additionally during this time, if any ally auto-attacks this target, increase its damage dealt by 30% and restore an extra 30 Energy to the auto-attacker.
Level 2 (Lv 101):
Increases auto-attack damage boost to 40%
Level 3 (Lv 181):
Increases the damage dealt by the chain to 150%
Level 4 (Lv 261):
Increases auto-attack damage boost to 50%
Freyja’s auto-attack inflicts 1 stack of “bleed” to her target for 6s (limited to 5 stacks). For the duration, each stack of “bleed” deals 0.5% of the target’s max Health as True Damage every second.
Level 2 (Lv 121):
Increases True Damage to 0.6% of max Health
Level 3 (Lv 201):
Increases True Damage to 0.7% of max Health
Level 4 (Lv 281):
Increases True Damage to 0.8% of max Health
Support, Magic DD
You can pick Freyja as a support. She is good for the Bosses. This girl riding on her big cat brings not bad damage.
Freyja was originally a member of the Vanir – a rival group of Gods of which little is known… Long ago, the Aesir (Gods of Asgard) and Vanir fought in a long, bitter war, which was only resolved by an exchange of deities amongst the two groups. When this happened, Freyja, along with her twin brother and father, were brought in to live with the Aesir. The Asgardians were immediately awestruck by her beauty; she was slender, nobly dressed, and her eyes gleamed like flickering stars.
Given her beauty, it may not surprise many that she became the Goddess of Love, but less expectedly, she became known as a master of magic. Enough so, that even mighty Odin sought her counsel in this regard… She even turned one of her lovers, Ottar, into a battle swine, known as Hildisvini, which she often rode upon into war. To other battles, she drove her chariot, which was drawn by giant cats. She would often sit upon it, watching her share of the fallen warriors congregate and file in to Folkvangrm, the Heavenly Field (in contrast to those housed at Valhalla for Odin), who were meant to protect the Aesir during Ragnarok.
When Freyja became a member of the Aesir, she was immediately pursued by many suitors. It was only Odr who caught her eye though. He was handsome and charming with a sharp wit, and he spoke to her in poems to win her favor. The two eventually had two daughters. The only issue was that Odr was a wild spirit who required freedom and thus, was often gone. As they say, “absence makes the heart grow fonder” and Freyja often looked for her missing partner. One day, in desperation, she sought out a legendary Brisingamen, a necklace with supreme magical power to draw in all men. She found the dwarf that controlled it and traded for it – in what many of the Aesir thought of as a dishonorable way. Regardless, all men were drawn to the necklace, her husband included, but when he learned of how she gained it, he immediately left again. Freyja was heartbroken and followed her husband. In her pursuit, her tears turned to gold as they fell to the ground and into amber when they fell into the rivers. Although people can still find amber and gold all over the world, even the powerful Freyja, could never find her husband again.