Gabriel Attributes



Gentle Resistance


Gabriel summons a shield which lasts up to 10s for the ally in the area where the enemies are densest. This shield can resist damage equal to 900% of the angel’s Attack. For the duration, the shield loses 10% of its value per second, but this same amount of damage is dealt to all enemies within range of it.

Level 2 (Lv 61):

Shield’s value is equal to 1100% of Attack

Level 3 (Lv 141):

Shield’s value is equal to 1300% of Attack

Level 4 (Lv 221):

Shield’s value is equal to 1500% of Attack

Ethereal Prison


Gabriel imprisons a random enemy for 6s, dealing damage equal to 80% of Attack every second. If a single hit exceeds 30% target’s maximum Health, this imprisonment immediately ends (Imprison: units cannot move nor use Auto-Attack).

Level 2 (Lv 81):

Increases damage per second to 90% of Attack

Level 3 (Lv 161):

If the target is a summon/minion, the damage will be increased to 2x, and the imprisonment will not end due to excessive damage

Level 4 (Lv 241):

Increases damage per second to 100% of Attack

Water Curtain


At the beginning of the battle, Gabriel summons a water curtain, which lasts for 20s. Whenever an enemy projectile passes through the water curtain, its damage dealt will be reduced by 20%. Whenever an opponent passes through the water curtain for the first time, it reduces their Attack Speed by 50% for 5s.

Level 2 (Lv 101):

Reduces the damage dealt of enemy projectiles by 25%

Level 3 (Lv 181):

Reduces the damage dealt of enemy projectiles by 30%

Level 4 (Lv 261):

Reduces the damage dealt of enemy projectiles by 35%

Magic Fountain


Gabriel summons a fountain in the area where enemies are the densest. This fountain inherits 80% of Gabriel’s Health. It will also cause damage equal to 5 x 80% and reduce Attack Speed by 30% for 5s to enemies within range. Only one fountain can be on the battlefield at a time.

Level 2 (Lv 121):

Increases damage dealt to 90% Attack

Level 3 (Lv 201):

Increases damage dealt to 100% Attack

Level 4 (Lv 281):

The damage is multiplied 6x






Support, buffer, magical DD, CC


Coming soon…


Early (1-15)

Mid (16-25)

Late (26+)





Skin Attributes

NameEarthly Archangel
BonusATK +2%
CostEvent Gift


When Lucifer first accepted the dark powers of depravity from the Void God, it was Gabriel who first felt the subtle transformation happening within the high seraphim. Long before Michael’s suspicions of Lucifer’s attacks on humanity, Gabriel had already sensed the minuscule changes in the angels’ collective consciousness (which is shared between all angels). The pride of Lucifer came before his literal fall, and Gabriel had feared this potential descent… However, even Gabriel could not have predicted that Lucifer would convince so many more of the angels to join him in a full-on rebellion against the Sanctuary – especially since Lucifer had sworn to protect it… When this happened, Gabriel blew the Horn of Armageddon, and along with the other archangels, fought these “Fallen Angels.” As the archangel of the Wise Angels, Gabriel used water spells to help the defense that was led by Michael. The fact that it was Gabriel that sounded the horn was perhaps not surprising, as it was this angel who was often a messenger for those of the Sanctuary.

With massive, noble wings and a face that always conveys calm during chaos, Gabriel is a different type of leader. Distinct from the skilled aggression of fighters like Michael, Gabriel’s natural serenity was equally effective during battle, as the other angels knew that, although the face always looks almost indifferent, there was always a myriad of intelligent ideas being processed by her.

As mentioned, Gabriel uses water during battle, and seeing that this liquid is a symbol of purity, persistence, and gentleness, it suits the archangels’ fighting style perfectly. In battle, Gabriel can unleash waves or shields of blessed water and can even imprison opponents with water spells.

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